[Six Minutes To Release]
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Death Knight/Tanking
Revision 2

Revision 3

! Death Knight Tanking Guide
!! Tanking Rotations
!!!! Blood
Single Target
* IT-PS-HS-HS-DS-DS-HSx4
AoE
* DnD-IT-PS-Pest-BB-DS-DS-BB
!!!! Frost
Single Target
* IT-PS-OB-BS-BS-OB-OB
AoE
* DnD-IT-PS-Pest-HB-BB-BB
!!!! Unholy
Single Target
AoE
* DnD-PS-IT-Pest-BB-SS-SS-BB
!! Stats
* Stamina - Your going to prefer stamina over avoidance.
* Strength -
* Hit - You need 8% for your specials and 2h attacks to not miss
* Expertise - You need 26 expertise for your attacks to not be dodged. The parry cap is 56 expertise and not worth trying to reach.
* Defense - You want 540 defense to become uncritable against raid bosses.
* Dodge - You are going to prefer this over parry.
* Parry -
* Armor -

!! Glyphs
*Major*


*Minor*




!! Talent Builds
Death Knights are the only class that can tank with any of the 3 talent trees. Though this doesn't mean all 3 are equal in performance.

!!!! Blood
!!!! Frost
!!!! Unholy

!! Gems, Enchants, Consumables
!!! Gems
If the socket bonus is 12 stam+ then take it, if it's not then use a Solid Majestic Zircon.
* Meta - Austere Earthsiege Diamond
* Red - Guardian's Dreadstone or Regal Dreadstone
* Yellow - Vivid Eye of Zul
* Blue - Solid Majestic Zircon
!!! Enchants
* Weapon
** 1h - Rune of the Nerubian Carapace
** 2h - Rune of the Stoneskin Gargoyle
* Head - Arcanum of the Stalwart Protector
* Shoulders - Greater Inscription of the Pinnacle
* Back - Mighty Armor, Titanweave
* Chest - Powerful Stats, Super Health
* Gloves - Armsman
* Wrists - Major Stamina
* Legs - Frosthide Leg Armor
* Feet - Greater Fortitude, Tuskarr's Vitality
!!! Consumables
* Flask of Stoneblood
* Indestructible Potion - 3500 armor for 2 minutes. Use one just before the fight starts, and one after the first runs out so that you have 4 minutes with 3500 increased armor. The mitigated damage will be much better then using your 1 health pot.
!! Addons
!! Macros
Taunt Focus
#showtooltip Dark Command
/cast [target=focus] Dark Command

Runestrike
Replace Ability with whatever you want Obliterate, Blood strike etc
#showtooltip Ability
/cast Ability
/cast !Rune Strike
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

Howling Blast+Deathchill

#showtooltip Howling Blast
/cast Deathchill
/cast Howling Blast

! Death Knight Tanking Guide
!! Tanking Rotations
!!!! Blood
Single Target
* IT-PS-HS-HS-DS-DS-HSx4
AoE
* DnD-IT-PS-Pest-BB-DS-DS-BB
!!!! Frost
Single Target
* IT-PS-OB-BS-BS-OB-OB
AoE
* DnD-IT-PS-Pest-HB-BB-BB
!!!! Unholy
Single Target
AoE
* DnD-PS-IT-Pest-BB-SS-SS-BB
!! Stats
* Stamina - Your going to prefer stamina over avoidance.
* Strength -
* Hit - You need 8% for your specials and 2h attacks to not miss
* Expertise - You need 26 expertise for your attacks to not be dodged. The parry cap is 56 expertise and not worth trying to reach.
* Defense - You want 540 defense to become uncritable against raid bosses.
* Dodge - You are going to prefer this over parry.
* Parry -
* Armor -

!! Glyphs
*Major*
* Unbreakable Armor

*Minor*
* Pestilence - Required, it increases the radius by 5 yards.
* Raise Dead -
* Horn of Winter -

!! Talent Builds
Death Knights are the only class that can tank with any of the 3 talent trees. Though this doesn't mean all 3 are equal in performance.

!!!! Blood
!!!! Frost
!!!! Unholy

!! Gems, Enchants, Consumables
!!! Gems
If the socket bonus is 12 stam+ then take it, if it's not then use a Solid Majestic Zircon.
* Meta - Austere Earthsiege Diamond
* Red - Guardian's Dreadstone or Regal Dreadstone
* Yellow - Vivid Eye of Zul
* Blue - Solid Majestic Zircon
!!! Enchants
* Weapon
** 1h - Rune of the Nerubian Carapace
** 2h - Rune of the Stoneskin Gargoyle
* Head - Arcanum of the Stalwart Protector
* Shoulders - Greater Inscription of the Pinnacle
* Back - Mighty Armor, Titanweave
* Chest - Powerful Stats, Super Health
* Gloves - Armsman
* Wrists - Major Stamina
* Legs - Frosthide Leg Armor
* Feet - Greater Fortitude, Tuskarr's Vitality
!!! Consumables
* Flask of Stoneblood
* Indestructible Potion - 3500 armor for 2 minutes. Use one just before the fight starts, and one after the first runs out so that you have 4 minutes with 3500 increased armor. The mitigated damage will be much better then using your 1 health pot.
!! Addons
!! Macros
Taunt Focus
#showtooltip Dark Command
/cast [target=focus] Dark Command

Runestrike
Replace Ability with whatever you want Obliterate, Blood strike etc
#showtooltip Ability
/cast Ability
/cast !Rune Strike
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

Howling Blast+Deathchill

#showtooltip Howling Blast
/cast Deathchill
/cast Howling Blast


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